Post by account_disabled on Sept 16, 2023 10:06:17 GMT
Recalling the Amazons and Valkyries of the past, I once again chose Rogue. In the past, I didn't use a crossbow unless the options were quite good, but this time, although the speed was 0.9x, it was still usable. I was also impressed by the motion of leaning back when pulling the bow string. As I continued to level up and work on the skill tree, I thought that it would be much more efficient to develop a thief into a melee profession, but if you are a 'bow expert' player, constructing a skill tree that can make the most of the bow is also a task.
The second profession chosen was elementalist. I made Phone Number List full use of the item options and chose cold magic as a survival skill and lightning magic as an attack skill. As it is a job that gets stronger as you level up, it is likely to be chosen by many players this time as long as it is well balanced.
I only played the beginning as a barbarian, and unexpectedly, it felt like the most difficult job out of the three jobs available in the early access beta. It's convenient to automatically change weapons depending on your skills, but you shouldn't use it as ignorantly as you see, and it felt similar to Diablo 2 in that it was the busiest job at low levels. This time again, the results of item farming after level 100 seem to be the most important factor.
ⓒ ITWorld / Blizzard
ⓒ ITWorld / Blizzard
The feeling of pulling the taut string of the bow and hitting the two-handed weapon were flawless. However, when using the PlayStation 5 DualSense, there is vibration only when being hit, and I thought it would be good to utilize the haptic function of the DualSense more.
A sound and art style that is darker than the bleak world.
Music is an element that plays a significant role in improving the quality of the game. In particular, anyone who enjoyed playing Diablo 1 and 2 will fall into one of two categories: either they love the soundtrack so much, or they unknowingly fall for the heightened effect of the music and become more immersed in the game.
ⓒ ITWorld / Blizzard
ⓒ ITWorld / Blizzard
I haven't played the entire game yet, but it was enough to create a lonely and eerie atmosphere in dungeons, snow fields, and mid-boss battles. I hope the grand drum beats in the trailer and the sharp guitar riffs in Diablo 2 are put to good use.
If advanced graphics options such as 4K or HDR are available, you can explore a world with richer texture and more detailed expressions. Even people who are not familiar with quarter view play will likely agree that the dark and desolate world of Diablo 4 is beautifully expressed.
“A manual in itself” Intuitive skill tree
Although there is no further explanation after the initial instruction to 'Press any button', it was not difficult at all to understand the gameplay. This is because the item options and skill tree descriptions are detailed. Just by reading the description of the skill that first opens in the skill tree, you can imagine which skill you will mainly use, and after consuming a certain skill point (1 point per level), the passive skill tree opens, so you can naturally use attack and passive skills. can be harmonized.
The explanation is not short, but not overly long either. It's not clear if it's beta-only, but the skill reset cost is 0G up to level 8, and even after that, the low-level reset cost is not high, making it easy to try out various skillsets. Purchased skills are immediately registered in the hot skill bar. However, the item description needs to be a little simpler.
More comfortable pad play than ‘Kima’
This time, I chose console rather than PC. There are six skill bars: L1, L2, R1, R2, × , and ∆. It was a single key input rather than a combination of two or more, and opening the inventory and organizing items was not much different from other console exclusives, so it was not inconvenient at all.
You can lock the target with R3 when there are swarms of ghouls, ghosts, and bats, as well as when there are skeleton captains, or during mid-boss battles. If you have the latest generation pad, such as Xbox One or Dual Sense, it won't be awkward to play it in conjunction with a PC. We expect the haptic response to be a bit richer in the official release. Although your hands may get tired at times, the option can be turned off depending on user preference, so it would be a good idea to activate haptic responses when advanced skills or critical hits are hit.
ⓒ ITWorld / Blizzard
Things to improve in beta
There are plans to use Korean voice dubbing for all NPCs in the official release, but not all dialogue or options have been translated into Korean yet. After completing a quest, the selection dialogue and other information dialogue to understand the atmosphere other than the quest are displayed in English. However, I got the impression that a lot of effort was put into the Korean font, which retains the unique feel of the Diablo series.
What if the skill effects were more flashy? Will it feel too much like a mobile game? Wouldn't it be nice to be able to play wide-area attacks or random fire skills in a more dazzling way?
During the early access period, I did not suffer much from connection errors or server lag in the PlayStation 5 environment. In most cases, the queue ended quickly, and there were no errors, perhaps because the dormant Battle.net ID was released in advance. Sometimes the area could not be loaded and the game would stand still as if there was a transparent wall, but this was not a problem during battle or in a dungeon. Above all, a comfortable server environment seemsto be most important.
The second profession chosen was elementalist. I made Phone Number List full use of the item options and chose cold magic as a survival skill and lightning magic as an attack skill. As it is a job that gets stronger as you level up, it is likely to be chosen by many players this time as long as it is well balanced.
I only played the beginning as a barbarian, and unexpectedly, it felt like the most difficult job out of the three jobs available in the early access beta. It's convenient to automatically change weapons depending on your skills, but you shouldn't use it as ignorantly as you see, and it felt similar to Diablo 2 in that it was the busiest job at low levels. This time again, the results of item farming after level 100 seem to be the most important factor.
ⓒ ITWorld / Blizzard
ⓒ ITWorld / Blizzard
The feeling of pulling the taut string of the bow and hitting the two-handed weapon were flawless. However, when using the PlayStation 5 DualSense, there is vibration only when being hit, and I thought it would be good to utilize the haptic function of the DualSense more.
A sound and art style that is darker than the bleak world.
Music is an element that plays a significant role in improving the quality of the game. In particular, anyone who enjoyed playing Diablo 1 and 2 will fall into one of two categories: either they love the soundtrack so much, or they unknowingly fall for the heightened effect of the music and become more immersed in the game.
ⓒ ITWorld / Blizzard
ⓒ ITWorld / Blizzard
I haven't played the entire game yet, but it was enough to create a lonely and eerie atmosphere in dungeons, snow fields, and mid-boss battles. I hope the grand drum beats in the trailer and the sharp guitar riffs in Diablo 2 are put to good use.
If advanced graphics options such as 4K or HDR are available, you can explore a world with richer texture and more detailed expressions. Even people who are not familiar with quarter view play will likely agree that the dark and desolate world of Diablo 4 is beautifully expressed.
“A manual in itself” Intuitive skill tree
Although there is no further explanation after the initial instruction to 'Press any button', it was not difficult at all to understand the gameplay. This is because the item options and skill tree descriptions are detailed. Just by reading the description of the skill that first opens in the skill tree, you can imagine which skill you will mainly use, and after consuming a certain skill point (1 point per level), the passive skill tree opens, so you can naturally use attack and passive skills. can be harmonized.
The explanation is not short, but not overly long either. It's not clear if it's beta-only, but the skill reset cost is 0G up to level 8, and even after that, the low-level reset cost is not high, making it easy to try out various skillsets. Purchased skills are immediately registered in the hot skill bar. However, the item description needs to be a little simpler.
More comfortable pad play than ‘Kima’
This time, I chose console rather than PC. There are six skill bars: L1, L2, R1, R2, × , and ∆. It was a single key input rather than a combination of two or more, and opening the inventory and organizing items was not much different from other console exclusives, so it was not inconvenient at all.
You can lock the target with R3 when there are swarms of ghouls, ghosts, and bats, as well as when there are skeleton captains, or during mid-boss battles. If you have the latest generation pad, such as Xbox One or Dual Sense, it won't be awkward to play it in conjunction with a PC. We expect the haptic response to be a bit richer in the official release. Although your hands may get tired at times, the option can be turned off depending on user preference, so it would be a good idea to activate haptic responses when advanced skills or critical hits are hit.
ⓒ ITWorld / Blizzard
Things to improve in beta
There are plans to use Korean voice dubbing for all NPCs in the official release, but not all dialogue or options have been translated into Korean yet. After completing a quest, the selection dialogue and other information dialogue to understand the atmosphere other than the quest are displayed in English. However, I got the impression that a lot of effort was put into the Korean font, which retains the unique feel of the Diablo series.
What if the skill effects were more flashy? Will it feel too much like a mobile game? Wouldn't it be nice to be able to play wide-area attacks or random fire skills in a more dazzling way?
During the early access period, I did not suffer much from connection errors or server lag in the PlayStation 5 environment. In most cases, the queue ended quickly, and there were no errors, perhaps because the dormant Battle.net ID was released in advance. Sometimes the area could not be loaded and the game would stand still as if there was a transparent wall, but this was not a problem during battle or in a dungeon. Above all, a comfortable server environment seemsto be most important.